LIVE: ProjectileMovement component does not function when a PrimitiveComponent is missing or removed from the Components

UE - Simulation - Physics - Nov 18, 2014

A projectile brought over from 4.5.1 or earlier that does not have a Primitive Component as the Root, or removing the root from the projectile in 4.6, returns an error: "Movement component [Projecti ...

Android Projects packaged for arm64 crash on device.

UE - Platform - Mobile - Aug 9, 2016

This issue was discovered while smoke testing Release 4.13 for Preview 2. ...

Crash when using Set Collision Response on a Destructible component

UE - Simulation - Physics - Destruction - Dec 20, 2016

Crash when using Set Collision Response on a Destructible component. The repro is using the Construction Script but this also happens using Event Begin Play in the Event Graph on play. It crashing ...

ImportAssets commandlet failing to create assets in project

UE - Editor - Content Pipeline - Import and Export - Mar 14, 2017

There are no errors or warnings in the console output or logs that suggest anything went wrong. Also attempted to import a .PNG with no luck. Exact command used, use of <user> where appropriate:UE4 ...

Foliage lightmaps for LODs does not look correct

UE - World Creation - Worldbuilding Tools - Foliage - Jun 21, 2016

When using the foliage tool with any mesh that has a LOD the lightmap generates artifacts for the instance. The base LOD will have correct looking lightmaps, however when pulling back and seeing the ...

Assets with Render in Main Pass disabled show shadow artifacts

UE - Graphics Features - Apr 18, 2016

This issue was originally reported specifically for Destructibles, but it appears to affect Skeletal Meshes, and static meshes when selected. When "Render in Main Pass" has been disabled skeletal an ...

[CrashReport] UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d3d11util.cpp:276]

UE - Graphics Features - Mar 30, 2017

This crash seems to be related to or a continuation of [Link Removed], where that specific CrashGroup stopped receiving new crashes after the 4.10 release. This one has occurred from 4.13 - 4.15 (s ...

[CrashReport] UE4Editor_Engine!UGameViewportClient::Draw() [gameviewportclient.cpp:1170]

UE - Graphics Features - Apr 4, 2017

Was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 (first/seco ...

[CrashReport] UE4Editor_Engine!operator new<FBatchedLine,FDefaultAllocator>() [array.h:2812]

OLD - Anim - Jun 2, 2016

Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804] Array index out of bounds: 175 from an array of size 171 Source Context: 2797 2798 temp ...

Crash when Importing .OBJ using the File > Import into Level Option

UE - Editor - Content Pipeline - Import and Export - Sep 6, 2016

This JIRA is being entered as a result of it being one of the top crashes in 4.13.0. Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 1671 ...