Force front x imported asset incorrectly display axis for thumbnail and default editor camera

UE - Editor - Content Pipeline - Import and Export - Apr 12, 2021

Thumbnail can be fix by (Quote from UDN) "adjusting OrbitYaw of the ThumbnailInfo for the +X-facing skeletal mesh" Persona Editors can be fix by (Quote from UDN) "setting SkeletalMesh->SetHasCustom ...

ObjectScale node in the material editor does not work with decals

UE - Graphics Features - Aug 19, 2020

The ObjectScale node does not output the correct values in the material editor. This method works to tile images with a Surface Material Domain on a basic plane, but does not work when using it with ...

BSP not rendering correctly on Android device Galaxy Note 2

UE - Platform - Mobile - Aug 6, 2014

Repro steps: 1. Create a new project with Third Person C++ Template. 2. Build Editor 3. Build Android 4. Cook the default map with ETC1 5. Deploy to the device and launch. No BSP is being rendered a ...

PrimitiveSceneProxy CreateSceneProxy override not working in 5.4

UE - Rendering Architecture - Aug 30, 2024

Overriding CreateSceneProxy function from PrimitiveSceneProxy for a custom class no longer renders in 5.4 even though the same code is working in 5.3. ...

Crash after creating a new project

Tools - Apr 29, 2020

User receives a crash at %90 during launch of a newly created project from a fresh install of 4.24.3 and 4.25. The project does not contain any plugins or additional content. Note: User is able to ...

Cannot Preview a Node in a UI Material

UE - Rendering Architecture - Materials - Mar 18, 2016

Previewing a Node in a UI Material will not show anything, or will remain showing what is placed in Final Color. This issue appears to be fixed in Dev-Main as of CL-2914624. ...

Error when attempting to generate an SSH key for remote building

Tools - Oct 7, 2016

Error is displayed when attempting to generate an SSH key.Unexpected remote arg: EngineQA@10.1.110.49:.ssh/RemoteToolChainPrivate.key rsync error: syntax or usage error (code 1) at /home/lapo/packa ...

Cascade velocity aligned particles jitter when "use local space" is enabled

UE - Niagara - Sep 2, 2020

Sprites in a particle system flicker/shake when use local space is combined with small velocity values and velocity aligned sprites. Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 1 ...

Actor Position Node Returns Parent Position Not Actor With Material Applied

UE - Graphics Features - Feb 9, 2017

The actor position node normally returns the position of the actor with with material applied in world space. As of 4.14 it will return the parent's position rather than the child actor's position t ...

Force Feedback has incorrect duration on iOS devices

UE - Platform - Apple - Sep 16, 2024

The user also describes not being able to tell the difference between a force feedback value of 0.3 and 1,0 on iPhones Note: This is likely an issue somewhere in FIOSInputInterface::SetForceFeedb ...