With Instanced Stereo enabled, CPU Niagara particles are not visible, GPU Niagara particles render in left eye only. ...
Instanced Static Mesh Actors created with (new in 4.20) ISM Merge tool do not immediately appear when duplicated. Confirmed in 4.21 Main @ CL 4374913 ...
This problem seems to occur with Cinematic DoF (DiaphragmDOF). Licensee seems to want to use the same blur when changing resolution. ...
Alembic hair doesn't render in the right eye in VR. A demonstration project can be found [Link Removed]. NOTE: The hair is rendered as an overlay in other editor previews (skeletal mesh, Physics). ...
Level Sequence actors have their current playback time to 0.f when using the StopAtCurrentTimeNode. In MovieSceneSequencePlayer.cpp line 288 TimeToResetTo is set to 0.f. Attached is a 4.24 example ...
For staticmesh component in a staticmesh actor instance, the collision preset can be modified correctly. ...
When playing in PIE/camera moving from left to right, pieces of the floor grid are culled out when they are not supposed to be. I was able to replicate this issue, however after I brought up the c ...
This issue will display correctly in Portrait if you don't specify a resolution, but using r.setres will display it incorrectly. ...