The values returned by the OnAudioPlaybackPercent event node are incorrect when calling a sound to Play with a specific Start Time via blueprint when using the new Audio Engine i.e. AudioDeviceMod ...
The color picker doesn't remember values pasted or entered into the Hex Linear or Hex SRGB field. ...
Changing any value in Edit shared defaults window with multiple blueprint assets leads to Engine crash. This is a regression from 4.16 ...
When clicking on InstancedStaticMeshComponent with many elements, Editor memory usage increases and editor freezes until the operation is finished. The wait and memory usage get much worse when usin ...
Stationary light in a blueprint gets displayed with red 'X' in Blueprint Editor viewport after opening the blueprint for the second time. ...
Opening an old pose asset can crash the editor if the skeleton it uses gets updated. ...
Box Collision component with physics interacts with the player capsule when set to Overlap only. This only seems to happen when both the Box Collision and the player capsule are set to Generate Ove ...
For the FInputChord struct, in Blueprints assigning the value "None" to Key will be reassigned to the next time the Blueprint is opened. This is problematic for handling key bindings in Blueprint w ...
If you create an Actor with Construction Script logic and create a child based on that Actor the Parent Construction Script is being executed even after disconnecting the node. ...
Debug Canvas Layer blurry on mobile. ...