Editor crashes when user adds array variable (any type) to a 3d widget that is used within a blueprint actor and then compiles the widget. Frequency: 4/4 Crash Reporter: [Link Removed] ...
If the user creates two NavArea Blueprints (one in the content folder and the other in a developer folder) if one is inside of a developer folder then it will appear to have no affect when it comes ...
If the user creates a function with local variables and then collapses the variables down into a collapsed graph and then duplicates this collapsed graph the variables in the second graph will be gr ...
If the user creates a custom cursor with a widget blueprint and then applies it via the project settings and then deletes the widget blueprint that is being reference. The setting will be set to non ...
When importing tiled landscapes into the world browser, the landscape tiles appear with inverted Y axis rotations. ...
If the user tries to cast to the First person HUD before the blueprint has ever been opened it will not show up on the list. ...
Widgets appear to be remaining in memory even after they have been removed from viewport. A user can use Get all widgets of class to search for a widget (with Top level only set to false) and it wil ...
The event "On Animation Finished" does not fire off until a few seconds after the animation is over. ...
Play from Here incorrectly adjusts player spawn when large grid snap values are used. ...
When users spawn a static mesh actor using the blutility feature and a custom event the static mesh that is spawned will have a mobility of static and cannot be changed without the mesh disappearing ...