When a map is run without navigation bounds, and there are AI controlled pawns, the ensure in UPathFollowingComponent::RecacheNavigationData will trigger. I suggest changing the ensure into a log wa ...
Attached UDN thread and user's project nail the issue down really well. ...
Type changes are not shown as differences in the BP Diff tool. Found on 4.9 by live user (UDN link in additional info URL). ...
User has reported a crash on suspend related to the display link when the game is set to be frame rate locked. ...
Add Movement Input does not work on any pawn that is not controlled by the player. Note: this worked in 4.7.6 and earlier. Test project attached. In it, the Player Controller controlled by the acti ...
FPathFindingQuery seems to be best candidate ...
If an image in placed within a retainer box and is then placed so that it is clipping with the edges of the canvas panel it will tile incorrectly. ...
Verify that inertial scrolling works in the ScrollBox and the ListView on touch devices. We have reports that it isn't working in 4.9, it may have been fixed since then, or not be as smooth as it c ...
Interface functions inherited after a duplicated actor blueprint is re-parented to the blueprint it was duplicated from cannot be deleted. Note that the inherited function can be deleted in a new ac ...