When an instance in a Hierarchical Instance Static Mesh component is rotated using "Update Instance Transform" it doesn't retain it's material's base color value when the material uses PerInstanceRa ...
Duplicating a possessable object binding in Sequencer causes a new sub track added to the existing possessable with a missing binding. It's unclear what the behavior should be here, as duplicating a ...
You can't edit a gameplay tag when you bulk edit via the property matrix. Found in 4.23.1 CL#10757647 Reproduced in 4.24.1 CL# 107567474.25 Main CL#10868506 ...
Meshes set to not render in the Main Pass still does if both "Render CustomDepth Pass" & "Render in Depth Pass" are enabled, while "Render in Main Pass" is disabled. Attached is an example project. ...
VR template in 4.24 binary engine works but not with blank project + steam guide setup. And, migrated working project from 4.23 also leads to same issue. working set(vr template) seems to have cor ...
Licensee reports via UDN that automated import via Python of SpeedTree assets does not work The issue is that USpeedTreeImportFactory::FactoryCreateBinary() tries to generate a UI dialog, which is ...
The screenshots below display 1920x1080pixel widget button. First one with Default DPIScaleCurve shows extra borders on the right and bottom. Next one with more precision shows no extra boundary. [ ...
Please check the Function GetDynamicMeshElements in HierarchicalInstancedStaticMesh.cpp. The Function Traverse in GetDynamicMeshElements will always return two Lod levels, even the transition is f ...
You can also check it by enabling real-time rendering in the NewMap.umap of the attached project, and then clicking on "High Resolution Screenshots". (You may need to disable and enable post-process ...
Outputs on composed nodes are not animating. [Image Removed] ...