Auto-generating multiple levels at once crashes the editor

Creating multiple levels at one time will cause the editor to freeze and lock up and may lead to an "out of memory" crash in the editor. ...

Long delay when multi-selecting bodies in PhAT viewport

UE - Simulation - Physics - Dec 9, 2016

REGRESSION Yes, does not occur in Release-4.14 at CL 3215883 When multi-selecting bodies in the PhAT viewport, there is a significant delay between the user clicking and the editor registering the ...

Vulkan crashes on Adreno Galaxy S7

UE - Platform - Mobile - Jan 19, 2017

HISMC UpdateInstanceTransform blueprint function does not update bounds correctly

UE - World Creation - Worldbuilding Tools - Foliage - Jan 26, 2017

Execute Console Command r.SetRes Fullscreen breaks Dynamic Skylights when tied to Event BeginPlay

UE - Graphics Features - Apr 6, 2017

Using the Execute Console Command 'r.SetRes 1920x1080f' directly with an Event BeginPlay node within blueprints, any Stationary/Movable Skylighting information is no longer visible. A simple workar ...

Android compile failure with GearVR

UE - Platform - XR - Jul 11, 2017

Compiling failure from several compile errors in the output log. They're of same type like this:UATHelper: Packaging (Android (ETC2)): xgConsole: In file included from D:\Streams\UE4_Release\Engine\ ...

Blueprint Diff of GameplayTagContainer variable shows difference when there is none

UE - Gameplay - Blueprint - Apr 23, 2018

GameplayTagContainer does not diff properly. ...

Importing folder with a period in its name causes crash

UE - Editor - Content Pipeline - Import and Export - May 15, 2018

Folders with periods in the name will crash when attempting to import them. ...

NaN in eye adaptation

UE - Graphics Features - Jul 23, 2018

What happens is eye adaptation may sample outside view rect, and end up with NaN in eye adaptation buffer, that effectively stays there forever, generating black screen. ...