The error messages for the REINST errors could be more descriptive. As of now the error does not appear to give enough information to the users to track down and solve the issue effectively. ...
When using UMG to load levels on a mobile device, The first level is being loaded but nothing after the first is able to trigger any additional levels to load. ...
Forgetting to add the "virtual" in engine code implementations of these _Implementation functions makes them not overridable by users. UHT should catch this and emit a warning/error. For instance t ...
ServerTravel from a map with a GameMode set to Use Seamless Travel and then ServerTravel back from a map without Seamless Travel enabled will crash the editor. Reproduced in 4.7.1 binary and Main ( ...
The Lens Flares Tints struct appears in the Get Settings node for a PostProcessVolume but does not appear in the Set Settings node. ...
When using the "Draw Text" node in a HUD blueprint the text will not respond to the change scale feature of the the node. It can even be set to zero and the scale does not change from the default. ...
The Project ID settings, Generate and Invalidate, do not change the Project ID. ...
The infinite loop reporter is reporting every infinite loop by popping up a window for each problem loop. So if you have an actor with 3 loops that trigger the infinite loop error and then you have ...
User is trying to package the xixoBerlinFlat Marketplace and cannot get a packged project from an external drive project on a Windows 8.1 x64 system running via Bootcamp on a Mac. ...