DrawMaterialSimple() disrupts widgets being drawn to the screen depending on widget hierarchy

Tools - Aug 28, 2015

Calling the HUD::DrawMaterialSimple() function may cause blueprint widget elements to not be drawn on screen depending on the hierarchy of the widget. Google Drive link to Project: [Link Removed] ...

Blueprint actor stops responding

UE - Gameplay - Blueprint - Apr 27, 2015

After changing the component to static, compiling and changing it back to movable and compiling, the BP actor will not move with the set actor location. I wasn't able to get the translate arrows to ...

Moving Editor tabs causes them to jump around the screen on Linux

UE - Platform - Linux - Sep 15, 2015

Dragging an editor tab around (blueprints, material, content browser, etc.) causes the tab to jump around the screen. EDIT: Attempting to wire blueprint and material editor wires produce the same e ...

Particle emitter follows camera on certain Android devices

UE - Platform - Mobile - Dec 5, 2016

When running a launched or packaged version on an Android device, if there is a particle emitter, it follows the camera looking up or down. If you have more than 1 particle emitter, it seems to corr ...

Could not make DefaultEngine.ini writable toast when changing Project Settings on Linux

UE - Platform - Linux - Oct 12, 2016

A toast message appears when changing a Project Setting on the Linux machine stating: Could not make /path/to/project's/DefaultEngine.ini writable Despite message, the information is still written ...

Multiple templates have Can't Find File warnings when cooking content for Mac

UE - Foundation - Core - Cooker - Jan 13, 2016

The following Can't Find File warnings appear for the Flying Code and BP projects when cooking content for Mac.MainFrameActions: Cooking (Mac): UE4Editor: [2016.01.13-20.14.37:469][ 0]LogInit:Displ ...

Material gets reset once despawned when using skeletalmesh component/spawnable

UE - Anim - Sequencer - Jan 13, 2017

In 4.14, 4.15 and main, material change for a spawnable actor with a skeletalmesh component gets reset once despawned. This seems to be similar to [Link Removed]. Similar to [Link Removed] ...

Unable to load XMPP module warning upon opening the editor

UE - Foundation - Build - GitHub - Jan 13, 2017

The following unable to load module XMPP warning appears in the output log when opening UE4Editor LogModuleManager:Warning: No filename provided for module XMPP LogModuleManager:Warning: ModuleMan ...

Client Receives Incorrect Parent on Server Detachment if AttachParent Is Null

UE - Networking - Apr 6, 2017

User Description: In USceneComponent::PreNetReceive the old (in this case, non-null) AttachParent is being cached into NetOldAttachParent. In USceneComponent::PostRepNotifies, AttachParent and NetO ...

UPL addElement and addElements can infinitely recurse if tag is included in inserted data

UE - Platform - Mobile - Jul 24, 2017

Inserting element data which contains the same tag as to insert into can create an infinite loop of adding the element to itself. ...