If use Remove Unused Bones from Skeleton, PoseAsset of the skeleton will be broken

UE - Anim - Runtime - Jul 10, 2019

If user execute "Remove Unused Bones from Skeleton" on Skeleton where PoseAsset exists, the index held in FPoseData :: TrackToBufferIndex in PoseAsset will not be corrected, and it will refer to the ...

GetPackageLengthForCooking can be much larger than the actual file path length

Tools - Jul 10, 2019

If the file path with the asset contains a project name, the cooking file pathlength is incorrectly increased. The following code in ContentBrowserUtils :: GetPackageLengthForCooking causes this is ...

Anim notify issue with root motion replication

UE - Anim - Runtime - Jul 9, 2019

https://udn.unrealengine.com/questions/510965/view.html ...

Staticmesh asset sometime mess material ID when reimporting fbx or get rebuild

UE - Editor - Content Pipeline - Import and Export - Jul 9, 2019

We need to investigate more what happen during this reimport with the material ID. The asset can also be broken when the DDC get dirty and the asset is rebuild. ...

Slowly Scaling Widgets reveals a slight jitter

UE - Editor - UI Systems - Jul 9, 2019

When scaling a widget slowly it appears to have a slight jerkiness as it is resized ...

FSoftObjectPath does not allow for referencing multiple types of actors using AllowedClasses

Tools - Jul 9, 2019

FSoftObjectPathCustomization and SPropertyEditorAsset do not support multiple actor classes in the AllowedClasses list. The ObjectClass is only set in FSoftObjectPathCustomization if there is only ...

tvOS crash on startup with Shared Material Shader Code enabled

UE - Platform - Mobile - Jul 9, 2019

Enabling Shared Material Shader Code will cause a crash on tvOS From user: "We originally enabled Share Material Shader Code long before trying a tvOS build, making this crash tricky to debug. W ...

Investigate removing reliable sequence synchronization from UActorChannel::SetChannelActor

UE - Networking - Jul 8, 2019

UActorChannel::SetChannelActor contains old code to synchronize the channel sequence numbers for a connection if the channel index is reused. This seems unnecessary now that we intentionally update ...