Fixup of spawnables from 5.4 to 5.5 loses custom track names

UE - Anim - Sequencer - Feb 5, 2025

In the process of upgrading from 5.4 to 5.5. One of our systems relies on the internal track names in the sequence to dynamically find an actor to bind the track to. As I was testing the system in ...

Mobile Preview - Custom Stencil 4.23 Regression

UE - Platform - Mobile - Oct 25, 2019

Regression when using custom stencil with in-editor mobile preview. This does NOT reproduce in MAIN at CL 9730599 ...

Launching game through Right click > Launch game feature from the file location with crash 4.5

UE - Gameplay - Blueprint - Jan 26, 2015

When launching the game with the -game flag or through right click > launch game in the project folder will result in a crash in 4.5 if there is a library containing a macro. ...

Adding array element of instanced meshes during simulation does not increase amount of elements in array

UE - Gameplay - Blueprint - May 9, 2016

Adding array element of instanced meshes during simulation does not increase amount of elements in array. Regression (No) issue (does) occur in 4.10.4 ...

Landscape Creates Two Shadows with Baked Static/Stationary Lighting

UE - LD & Modeling - Terrain - Landscape - May 25, 2016

It appears two shadows are created when building static lighting for Landscapes. One seems to be offset while the other is accurate to the angle of the light source. I tested this in 4.9.2, 4.10.4, ...

Ensure/Crash upon opening TM-Hair with Vulkan RHI | Ensure condition failed: DepthStencilLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL

UE - Rendering Architecture - RHI - Oct 7, 2020

Ensure happening on both Linux and Windows when using Vulkan RHI. Editor will Crash on Linux however when map TM-Hair is opened. Not a Regression, TM-Hair and Grooming feature is new to 4.26 and do ...

Rendered landscape heights for ES31 doesn't match SM5 since engine version 4.25

UE - LD & Modeling - Terrain - Landscape - Jun 4, 2020

Switching between SM5 and ES31 views in the Editor shows some small variation in landscape heights. ES31 heights are stored in the vertex with some slight lossy compression so subtle variation can ...

Spin Box delta does not appear to affect how the spin box increments through its values when clicking and dragging with the mouse

UE - Editor - UI Systems - May 12, 2017

Spin Box delta does not appear to affect how the spin box increments through its values when clicking and dragging with the mouse. The spin box appears to increment/decrement by more or less dependi ...