When attempting to import a texture that has a non-opaque alpha content and compressing using the "masks (no sRGB)" texture compression setting, pixels that are in the alpha channel are being weight ...
The licensee wants to record the same number of frames as the animation in "Content/TakeRecorder_test/Grayman/anm/". I thought that increasing the number of frames by 1F on Sequence would solve the ...
Users are unable to rename a variable using the right-click menu within Blueprints, and the sources panel within the Content Browser. Regression? Yes. I tested the functionality of the right-click ...
While working in cascade (also in editor) with particles or stronger emissive values, glowing lights will appear at the edge of the screen. Note With bugs like this they seem to be tied to Radeon C ...
There is a duplicated block of physics replication code in PhysScene_PhysX.cpp https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysScene_P ...
Compile error with Local Variable of a Struct that contains a Set or Map type. Standard and array variables work without issue. Non-local variables also work without issue. ...
On an NVIDIA GPU, Instanced Static Meshes can flicker when a Groom card or mesh LOD is visible. This appears related to an issue rendering the ISM into the Scene Depth. At the end of the Prepass, t ...
Bug report from UDN thread. https://udn.unrealengine.com/questions/266937/gamemodestartnewplayer-calls-restartplayer-without.html#answer-268579 His point seems sound, we should fix it. ...
https://forums.unrealengine.com/showthread.php?126489-Test-the-Forward-Renderer-in-your-PC-VR-projects-with-the-4-14-Preview&p=653027&viewfull=1#post653027 ...
It is hard to reproduce, but a licensee reported in UDN that it crashed on his computer frequently. He provided two crash dumps with logs which I uploaded here.[Link Removed][Link Removed] OS: W ...