Clothing tool may generate an unsmooth display mesh on 4.26

UE - Simulation - Physics - Character - Mar 23, 2021

This is related to the optimization applied in CL#13181876. Binding simulation mesh to display mesh can't find the nearest triangle when a triangle is located near the AABB boundary. ...

[Sequencer][Audio] - Soloing a nested audio track mutes all tracks

UE - Audio - Sequencer - Jan 20, 2022

When soloing an audio track in sequencer, all the tracks are muted and nothing in soloed. Attached video shows Mute working correctly followed by Solo not working[Link Removed] Cannot reproduce i ...

ActorComponent's focus changes unintentionally

UE - Gameplay - Blueprint Editor - Apr 13, 2022

If you do not compile at the inherited actor, the problem does not occur. ...

Network Emulation outgoing dropped packets on client higher than expected

UE - Networking - Oct 14, 2022

Under certain network emulation settings, it looks like outgoing packets from the client will be dropped in groups (around 4 or more packets at a time) rather than individually. This leads to the ac ...

PIE crash on infinite loop in a BP construction script

UE - Gameplay - Blueprint Runtime - Oct 19, 2023

From the [Link Removed]: We had an issue where PIE was being stopped due to an "infinite loop" being detected in one of the blueprints construction script. This was also crashing the editor as the ...

Opening Sprite assets or Paper Flipbook crashes the engine in 5.3

UE - Gameplay - Paper2D - Apr 16, 2024

Licensee was not able to open any Sprite asset file in 5.3 without it causing a crash. They were able to avoid this by disabling raytracing in the project. ...

FD3D12BindlessResourceManager::GrowCPUHeap will cause GPU heap activation whether it's needed or not

UE - Rendering Architecture - RHI - Sep 11, 2025

The ctor of FD3D12BindlessResourceManager implies that GPU heap activation is intended to occur lazily with ERHIBindlessConfiguration::RayTracingShaders, however any call to FD3D12BindlessResourceMa ...

Attempting to override timeline function in child blueprint crashes editor

UE - Gameplay - Blueprint - Sep 24, 2015

Attempting to override a timeline within a child blueprint causes the editor to crash. Frequency: 4/4 Crashreporter: [Link Removed] ...

Blur effect caused by command Stereo On

UE - Platform - XR - Jan 22, 2015

When the console command "Stereo On" is used to start a game in fullscreen, objects in the level appear with a slight blur. Pressing Alt+Enter will "refresh" the screen and eliminate the blur effec ...

Creating a new level in content browser does not give user option of default/empty level

Tools - Sep 8, 2015

Creating a new level in the content browser does not give user the choice of a default or empty level. ...