USplineMeshComponent::CalcBounds may return invalid value

USplineMeshComponent::CalcBounds function should be returning an FBoxSphereBounds type, but in the implementation it instead outputs an FBox. This may result in the returning of invalid results, esp ...

Performance slowdown when ray tracing is disabled due to SetResidencyPriority

UE - Rendering Architecture - RHI - Jul 17, 2025

When a game is compiled with ray tracing disabled (D3D12_RHI_RAYTRACING=0) and the GPU the game is running on becomes low on VRAM, frame time is negatively impacted and doesn't recover. The D3D12_RH ...

Lumen Translucency lighting vs opaque mismatch is larger than expected

UE - Graphics Features - Lumen - Sep 5, 2025

The licensee's VFX team has been struggling with getting their Niagara systems with translucent materials to fit into the environments they are being used in. In a project with default settings, the ...

Uasset causes editor to crash when opened/right clicked

UE - Gameplay - Blueprint - Oct 21, 2014

Character asset will crash the editor immediately when opened or right clicked. Crash Report: 431837 ...

HydroErosion on landscape crashes on Linux

UE - Platform - Linux - Mar 13, 2015

While on a Linux OS, the editor immediately crashes if the Hydro Erosion tool is used on a landscape. ...

Newly Created Landscape using Material with Displacement and Tessellation Flickers

UE - LD & Modeling - Terrain - Landscape - Apr 8, 2016

Upon creating a new landscape that uses a material with displacement and tessellation, the landscape and its respective components will flicker. The flickering can be removed when you begin sculptin ...

Editor crashes when attempting to doubleclick static mesh in content browser

UE - Graphics Features - Jan 16, 2015

Edit: Fatal error: [Link Removed] [Line: 1467] Couldn't find Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse for Material Resource M_Base_Advanced_blend! With VF=FLocalVertexFactory, Platf ...

Spline blueprints cause negative values in Scene Outliner until build pressed again

Tools - Nov 6, 2014

Moving a spline mesh in the viewport causes negative values to be applied in the scene outliner actor count until the level is built again. ...

Linux editor does not have a proper icon

UE - Platform - Linux - May 22, 2015

Linux editor (and other tools) have default icons instead of proper UE4 ones. ...