Crash When Compiling Child Blueprint Containing a Custom Event with the Same Name as its Parent's Event

UE - Gameplay - Blueprint - Feb 10, 2016

Having a child blueprint that contains a custom event with the same name as a custom even that it is calling from its parent causes the editor to crash when attempting to compile the original parent ...

Crash in Blueprint when clicking on Component variable name that remains after Component was deleted

UE - Gameplay - Blueprint - Jul 25, 2017

This is a common crash in 4.16 and trending in the 4.17 previews. It can be reproduced by clicking on the name of a variable that remains listed in a Blueprint after the associated component has al ...

"PivotPainter_PerObjectData" node's "Random Value Per Element" output crashes with an assertion when used with a "Cross" node

UE - Rendering Architecture - Materials - Jan 31, 2022

This is a regression. Tested in: //UE4/Release-4.27 CL18319896 Binary //UE5/Release-5.0 CL18747223 GitHub When using the Random Value Per Element from a PivotPainter_PerObjectData with a Cross nod ...

Attempting to Rename Multiple Sockets Crashes the Editor

OLD - Anim - Apr 17, 2019

Having multiple sockets selected results in a crash when attempting to change the names of them all at once. The box to change their names appears to be grayed out but you can still click into it. U ...

Converting BSP to static mesh on Linux causes the editor to crash

UE - Platform - Linux - Mar 11, 2016

Converting a BSP to a static mesh will freeze and crash the editor when done on Linux. Windows does not exhibit the same conversion crash. ...

Crash Occurs While Slicing Procedural Mesh Component

UE - Gameplay - Sep 19, 2016

A crash is occurring when attempting to slice a procedural mesh that has the Create Other Half option enabled. Found in 4.13.0. Reproduced in Main CL 312 ...

Single Property View Crashes when Set to Rotator

UE - Editor - UI Systems - UMG - Mar 23, 2023

Whenever a Single Property View is set to show a Rotator property, the editor will crash. ...

Editor Crashes when adding the Start Matinee Camera Shake node to a Blueprint and playing in editor

UE - Anim - Sequencer - Sep 9, 2021

When adding the Start Matinee Camera Shake node to a blueprint and then playing the project, the editor crashes. When regression testing in 4.26 however, I noticed that compiling the Third Person Ch ...

Crash: Corrupt asset/map data is no longer correctly detected and handled

UE - Foundation - Core - Oct 27, 2016

Corrupted data was previously handled gracefully without crashing, but in 4x14 the same data crashes the editor. ...

Users project crashes when trying to open a Widget blueprint

UE - Editor - UI Systems - Feb 3, 2015

When trying to open a one of the widgets in this users project, the editor crashes. ...