Wires cannot be Ctrl + dragged off reroute nodes. Ctrl + clicking and dragging the wire from a pin on other nodes acts the same as Ctrl + click-dragging from the pin itself, but on Reroute nodes thi ...
Using the Show Collision console command will show collision for existing actors, but if a new actor is spawned its collision is not shown. This is problematic when trying to visually debug projecti ...
Crash when destroying two components in a specific order in this user's project. The crash occurs under two circumstances inside the LogActor Blueprint: either DestroyLogPart is called for both Te ...
Noticed when replying to a user on the forums (link included) When using the "Convert to Class Blueprint" feature in the level editor to create a blueprint from the selected actors, the created blu ...
Submitted by a licensee on UDN. I verified it and have attached the test level that he provided. In the test map. some boxes fall and break. Walking straight into the boxes causes the editor to cra ...
If the console command "Stereo on" is used to enter Oculus mode in a standalone window, the onscreen window and Oculus viewport go black if the standalone loses window focus. Window is still runnin ...
While working with a struct. If the user changes the value of a variable the info panel auto-collapses. The user than has to re-expand the info-panel and work their way back to the place they left o ...
Animation Sequence Timeline is blank and doesn't let you scrub Regression: Yes, works in 4.11 [Image Removed] ...
Creating a macro that compiles and saves without any errors causes the build to fail when trying to package. This is failing on each platform tried. ...
Child Blueprint isn't listed as an option for a variable inside of a DataTable until the Child BP is re-saved User Description: If you don't change anything and just load files I've attached, you ...