Crash dragging Sound Wave onto Output node in Newly Created Empty Sound Cue

UE - Audio - Aug 22, 2016

A licensee has reported a crash when dragging a Sound Wave onto the Output node within the Sound Cue editor. Regression? This crash does not occur on the 4.11.2 binary release CL-2946394 ...

Use Per Property Manually Overridden Texture Sizes when Merging Materials generating HLODs only creates 1024 Texture Sizes

UE - World Creation - Worldbuilding Tools - HLOD - May 3, 2017

Texture sizes incorrect and always output 1k resolution textures when creating HLOD proxy meshes and using the per property manual override for texture sizes. I have attached a screenshot which exh ...

[CrashReport] UE4Editor_SlateCore!IsResourceObjectValid() [drawelements.cpp:23]

Tools - Aug 2, 2018

No user comments in crash group 18 FSlateShaderResourceManager* FSlateDataPayload::ResourceManager; 19 20 static bool IsResourceObjectValid(UObject*& InObject) 21 ...

Integer Blueprint variables reset the Bitmask Enum setting when the Editor closes

UE - Framework - Blueprint - Feb 28, 2019

User created Bitmask flag Enumerators are not correctly stored and retrieved from Blueprint Integer variable settings. When the Editor is restarted the value of the Integer's Bitmask Enum is set to ...

Different Number of Frames imported from the same FBX between UE 4.8 and 4.9

OLD - Anim - Sep 14, 2015

Using the same import settings in UE4.8 and UE4.9 will result in a different number of frames of an animation being imported from the same FBX file. If you import the same fbx animation which in M ...

Blueprint derived from C++ class not saving correctly

UE - Gameplay - Blueprint - Jul 27, 2015

The blueprint that the user is using loses some data when the editor closes and reopens despite saving all of the content. Note: Currently unsure of what exactly causes this but as I am able to rep ...

BuildId in the UE4Editor.version file for a local binary build will sometimes be updated when a hot reload is performed

UE - Foundation - Core - Feb 10, 2018

Performing a hot reload on a project that is using a local binary build of the Engine will sometimes result in the Engine's UE4Editor.version file being updated with a new BuildId value. That result ...

Visual delay when using Seek in media player blueprint

UE - Media Framework - Nov 29, 2022

Reproduced about 6 times from 9 attempts. Regression TBD. ...

Vehicle wheels ignore collision settings of vehicle in vehicle template

UE - Simulation - Physics - Nov 25, 2015

In the vehicle template, vehicle wheels ignore collision settings of the vehicle when they are set to custom and altered. ...

NDisplay hangs and stops responding on cluster event send

UE - Virtual Production - nDisplay - Nov 12, 2019

"The test event is set up using the default CE port, but every time an event is sent through the launcher the display receives the input and processes it, however the launcher will "hang" and stop ...