Sequencer scripting will return the tick rate frame number for Get Playback Range instead of the display rate frame number. This differs from similar functions, and will result in unexpected results ...
When attempting to set an optimization viewmode while using a Preview Rendering Level other than Shader Model 5, the Optimization Viewmodes dropdown is missing all of its options and instead display ...
See also https://forums.unrealengine.com/showthread.php?64082-Media-Framework-Roadmap&p=590662&viewfull=1#post590662 ...
When creating an Editor Utility Blueprint derived from "Asset Action Utility", UE allows the user to override function "IsActionForBlueprints". When it returns true, the "Supported Classes" setting ...
iOS flickers to portrait mode when phone is locked then opened again. ...
If a user removes elements from an array in an instance of that blueprint in the level and then duplicates the actor (in the level ) containing the array, then the resulting actor will have the orig ...
The fire tower charge effect is not working correctly on iOS. This was tested with an iPhone6S_6240 OS: 9.3.2 Does not occur on Android. Tested on Galaxy S7 ...
Found in 4.22 CL#6574378 Reproduced in 4.21 CL#4753647, 4.24 Main CL#7062442 The OnEditorCameraMoved delegate does not fire in the Animation Viewport. The example project provided by the user is a ...
D-pad does not trigger the On Key down function to fire off when using UMG ...
Support for 3Dconnexion SpaceMouse in the Editor. ...