Found in 4.22 CL#6574378
Reproduced in 4.21 CL#4753647, 4.24 Main CL#7062442
The OnEditorCameraMoved delegate does not fire in the Animation Viewport. The example project provided by the user is attached.
Result: The OnEditorCameraMoved delegate does not fire in the Animation Viewport when the camera moves.
Expected: The OnEditorCameraMoved delegate fires in the Animation Viewport when the camera moves.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Hey, why do i get this when i snap two similar meshes together?
How do I set up the actor's widget component to respond to OnKeyDown events?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76526 in the post.
1 |
Component | UE - Anim - Runtime |
---|---|
Affects Versions | 4.21.2, 4.22.2, 4.24 |
Created | Jun 19, 2019 |
---|---|
Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |