In a TMap where the key is a struct, it is not possible to edit the default value of the struct. Found in 4.15.0 CL# 3299760. Reproduced in 4.16 Main CL# 3345747 ...
If a TMap containing a struct is created in a custom code class, the properties of the struct do not appear when elements are added to the TMap in the Blueprint editor. ...
Clicking the Add Variable button in a Struct that is referenced as two inputs in a function that is called in an Actor Blueprint's Construction Script causes a crash. This does not occur in the Even ...
Issue: Currently, it is not possible to make a variable of type "Color" specifically for the color struct on procedural mesh components (see image attached). This is the only variable on procedura ...
Map variable of split struct only has access to key value. User expects for the entire 'Map variable' to be accessible just like when a 'Break Struct node' is used ...
When using a struct in a blueprint, if you go into that struct and alter the default values of one of the variables, any pins that were used relating to that variable are disconnected in blueprints. ...
When the ShowOnlyInnerProperties property specifier is used for a struct property, the properties contained within the struct are exposed to the Blueprints Details panel as if they were part of the ...
When a struct is created in the header file for a class, and the struct contains a member that is of that class' type, performing a hot reload after changing the class will result in a Blueprint der ...
Assertion fails when a struct is opened with a class reference stored and with the struct as a variable in the class that's referenced. A restart is required in order to see this occur. Repro Rate: ...
Structs cause packaging to fail when Blueprint Nativization Method is set to "Inclusive" Note: Appears to be a regression (worked in 4.15.1) Error example: UATHelper: Packaging (Windows (64-bit)) ...