Set Actor Scale 3D Not Functioning as Expected

UE - Gameplay - Blueprint - Jan 12, 2016

Using Set Actor Scale 3D in the Construction Script is not functioning as expected. If you set the scale to 1,1,1, you are still able to freely scale an instance of the object in the scene. However, ...

StaticMeshActor loses root component scale if placed with Surface Snapping enabled in Editor Viewport

Tools - Oct 21, 2019

If you make a Blueprint child of StaticMeshActor, and set the default scale of the Root Component (Static Mesh Component) to something other than 1,1,1, the scale will not be applied when the actor ...

Debug Helpers no longer drawn indefinitely if life time is set to 0 or less

UE - Graphics Features - Sep 10, 2018

Setting the lifetime for one of the visual debug helpers (a sphere was used in the repro, but the results should be similar for any of the debug helpers) to a value of 0 or less should make the debu ...

Fix AssetManager rules overrides in case PrimaryAssetTypesToScan for PrimaryAssetLabel sets bApplyRecursively=false

UE - Foundation - Data Pipeline - Cooker - Dec 11, 2023

SetPrimaryAssetRules sets the "is overridden" variables (e.g. bOverrideApplyRecursively) based on a comparison with the global default rules:static FPrimaryAssetRules DefaultRules; ... ExplicitRu ...

Build failure packaging for android with GoogleVR plugin enabled

UE - Platform - XR - Oct 12, 2016

Android is failing to package when GoogleVR is enabledUATHelper: Packaging (Android (ATC)): UnrealBuildTool: BUILD FAILED UATHelper: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sd ...

Moving Child Object in Local Space Causes Flickering

Tools - Jun 30, 2016

When moving an object in the viewport that is parented to another object with a scale of -1,1,1, the child object will flicker. This is a regression, this did not occur in the 4.11.2 binary release ...

Missing material maps on user library objects created in TM 2022

TM - Core - Apr 23, 2025

Reported by user in SF [Link Removed] User library assets created in TM 2022.2.3 or older will not contain texture maps for their materials when the .tmi file is added to the TM 2025.1.1 User Libra ...

tvOS/IOS: Fails to Build with dSYM Options Enabled Due to DsymExporter Erroring Out

UE - Platform - Mobile - Jan 22, 2019

When attempting to package for tvOS or iOS with the generate dSYM options enabled, numerous instances of the following errors occur:[2019.01.21-20.53.35:739][138]UATHelper: Packaging (tvOS): [2019 ...

Hang and log spam when making changes to a landscape material with the landscape editor open

UE - LD & Modeling - Terrain - Landscape - Jul 25, 2016

Editor hangs if changes are made to the material which is currently assigned to a landscape while the landscape editor is open. Also spams "LogMaterial: 0.03 seconds spent updating 1 materials, 1 i ...

Render target size mistmatch in ShaderDrawDebug

UE - Graphics Features - Jun 9, 2020

We found a d3d debug validation assert in RDG_EVENT_NAME("ShaderDrawDebug"), with the full DLSS integration. It however also reproduces in  (4.25.1-release, dev-rendering and the plugin branch with ...