I understand that this is not something you're intended to be able to do (Montages aren't used this way), but we should bar the user from inserting a montage into this variable slot. Crash occurs w ...
As reported by user, using foliage tool in a first person project eventually crashes it. "Currently, any attempt to render objects created with the foliage tool crashes the UE4 editor on my machine ...
NOTE: Does not occur in 4.16, entered this to find a fix for licensee to integrate. Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 633] Array index out o ...
1/ Import a file with mootools such as an fbx 2/ while the file is still read, cancel the import Result : may crash few times after (when theoretically the file has finished being read) - not repr ...
Reported in SF [Link Removed] In TM 2025.1.1, in PT renders with large amounts of scattered or painted vegetation, distant grass may not appear in exported renders that would previously appear in t ...
This is an infrequent Linux crash that has affected a few users in 4.17.1 Callstack from Log[2017.09.12-17.23.41:651][ 0]LogRHI: OpenGL MajorVersion = 4, MinorVersion = 5, ShaderPlatform = GLSL_43 ...
A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...
A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...
When using State Trees, the AI Debugger can be accessed during play to show information about their current execution state. If a behavior tree is currently in a state that references a linked tree, ...
Changing the quality settings (or having them change on you automatically in the editor) drops mips on landscape heightmap textures, which isn't desirable as it makes it look like there are collisio ...