Crash occurs loading a sublevel containing landscape with ray tracing enabled

UE - LD & Modeling - Terrain - Landscape - May 13, 2020

In raytracing enabled, When loading a sublevel containing landscape with LoadStreamLevel function following error is shown. Assertion failed: Pair != nullptr [Link Removed] [Line: 584] Licensee re ...

Unreal Studio: Multi User Viewer Template Menu: Next Arrow Bug

UE - Anim - Sequencer - Oct 11, 2018

"There's a bug with the menu where you cant get to the next step (server browser or host) when you have a VR headset plugged and available. The "Next_Btn" button is greyed out on the last step. You ...

GPU-ARM Mali 400 series phones will render an Opaque Unlit Material as black

UE - Platform - Mobile - Feb 12, 2016

ARM Mali 400 Series GPUs are rendering Opaque Unlit Materials as Black instead of the designated color. This is a *regression* from 4.10.2.Devices where Issue OccursDevice NameBrandBug Description ...

ISM + WPO = broken motion vectors?

UE - Rendering - Features - Nov 5, 2024

Instanced Static Meshes will have incorrect velocity if a Material uses World Position Offset. Fixed WPO in a material causes significant velocity on the ISM. This was also replicated in //UE5/Rele ...

TMap<Bool is disallowed despite bool having a hash

UE - Framework - Blueprint - Nov 22, 2022

Reproduced 3/3 times. User is unable to create a new TMap with bool key through Blueprints (which is the expected result).  Issue is technically a Regression, as the ensure does not occur in //UE5/ ...

FileSystemDerivedDataBackend may output a corrupted access log

UE - Foundation - Core - Derived Data - May 20, 2021

This problem is caused by the AccessLogWriter has not been flushed at the termination. The following workaround flushes the Writer.class FFileSystemDerivedDataBackend : public FDerivedDataBackendInt ...

The engine crashes when adding a new brush at newly created level by a specific way.

UE - LD & Modeling - Modeling Tools - Mesh Editing - Jun 17, 2019

issuesFBSPOps::csgAddOperation returns null if BuilderBrush has no valid polys.The creating level on content browser never calls "UEditorEngine::InitBuilderBrush(NewWorld);". But "New level" button o ...

Attaching New Camera Actor to Spring Arm Component does not set the Location Correctly

UE - Gameplay - Blueprint - Apr 2, 2015

After adding a new Camera Actor Component within Blueprints to an existing Spring Arm Component, the Camera Component adopts the location settings , but does not set its location within the viewport ...

Editing an instanced variable that is nested in two other instanced variables causes a crash

UE - Gameplay - Blueprint - Jul 2, 2015

If a user edits a instanced variable which is nested inside two other instanced variables in blueprint editor, a crash will occur ...

Duplicating / Moving (to another level) an actor with a Hierarchical Instanced Static Mesh component causes a crash

UE - Graphics Features - Nov 14, 2016

When you have an actor with a Hierarchical Instanced Static Mesh component that has a Static Mesh set and is populated with at least 1 instance and then duplicate it or move it to another level, it ...