If a sub-level is set as a Lighting Scenario in the Levels tab, calling Unload Stream Level will cause standalone / packaged games to crash. Regression: No - Lighting Scenario not available before ...
When stopping PIE Selected Viewport or Simulate Mode there is now a 1 to 2 second delay that did not occur in previous versions of the Engine. Regression: Did not occur in UE4.13 or earlier ...
A user on the AnswerHub has reported that a number of his sounds have had their Attenuation Override settings reset, more specifically the 'Spatialize' setting. I ran a few tests and discovered tha ...
Attempting to open a skeletal mesh or animation in Persona causes the editor to crash. Regression: Yes Working: 4.13.2 - CL 3172292 Broken: 4.14.0 - CL 3195953 ...
Blueprint Library plugin set to 'Runtime' doesn't work in Standalone/packaged builds if used inside of the 1st Person Character BP. User Description: Blueprint libraries are still broken in the fi ...
When attempting to play an mp4 video in the medial player the engine will crash. I've tested another video that didn't cause a crash. It is also in the movies folder in the project file attached. ...
Sounds with the 'Enable Listener Focus' setting checked are not updating the Listener Position when using the 'Stat Sounds' console command during play. ...
If an Actor blueprint contains a particle system component (PSC), the Level bounds behave differently based on if the particle template is / is not Null. If the template is Null, Level Bounds stret ...
Morph Target Normals not importing as expected when Normals are locked User's morph targets are creating strange normals when the normals are locked in Maya upon export Cannot find suitable workar ...
If a code project is created in an Engine built from source code, and then it is switched to use a binary Engine installed by the Launcher, building the project in Visual Studio will result in numer ...