Building in VS fails if Application.ico is missing

UE - Foundation - Core - Mar 25, 2015

When building a project in VS, the build process will fail if Application.ico is missing from the /Build/Windows/ folder. User reported seeing this when checking in/checking out a project on differ ...

If Master Pose Component is occluded, all target components stop animating

OLD - Anim - Aug 18, 2015

When using "Set Master Pose Component", child components only animate for a few seconds if the Master Component goes out of view of the player camera. In the attached project, the master pose compo ...

Editor freezes then crashes while attempting to save during PIE

UE - Gameplay - Blueprint - Jun 8, 2015

A level blueprint that has blueprint functions on keybound events freezes and crashes when in PIE and save is pressed. Frequency: 7/7 Crashreporter: [Link Removed] Note: If all level blueprint n ...

Using the 'Show Only Selected' Option with Grouped Actors Selected in the Viewport Still Hides the Grouped Actors

Tools - May 18, 2015

When selecting grouped actors within the viewport and attempting to use the 'Show Only Selected' visibility option from the right-click menu, the actors will be hidden. It is only when you select th ...

Instanced Static Meshes Incorrect Normals when Scaled Non-Uniformly

UE - World Creation - Worldbuilding Tools - Foliage - Apr 2, 2015

When comparing the World Normals of an Instanced Static Mesh being scaled non-uniformly to that of a regular Static Mesh, their normals do not match one another. I have attempted to look over the d ...

Crash, Couldn t find Shader FHitProxyVS for Material Resource M_Glass

UE - Graphics Features - Aug 18, 2014

Changing the properties of M_Glass and M_Metal_Copper to two sided via the property matrix crashes the editor to desktop. (Note: M_Glass with ANY of the M_Metal Materials except M_Metal_Chrome will ...

The MainMenu widget isn't loaded when the player returns to the MainMenu map from the InGame menu in Multiplayer Shootout

UE - Networking - Jun 16, 2015

The MainMenu widget isn't loaded when the player returns to the MainMenu map from the InGame menu in Multiplayer Shootout. This happens in PIE and in a packaged project. Reproduced in 4.8.0 and Mai ...

Content in the BP Templates folders is located in a subfolder with the name of the template along with empty folders

Docs - Samples - Jan 16, 2015

Content in the Blueprint Templates folders for 4.7 templates (by default: C:\Program Files\Unreal Engine\4.7\Templates) is located in a subfolder with the name of the template. The rest of the folde ...

Tab key doesn't go to next value field in sequencer tracks (i.e. XYZ)

UE - Anim - Sequencer - Jun 10, 2016

Tab doesn't go to next value field in sequencer tracks (i.e. XYZ) ...

Custom Events set to Replicate do not show the replication information on the node until the Editor is restarted

UE - Gameplay - Blueprint - Mar 3, 2015

Custom Events set to Replicate do not show the replication information on the node until the Editor is restarted. For example, after setting a Custom Event to Multicast, the "Replicated From Server ...