Steam VR overlay not available when launching packaged game on Oculus Rift through SteamVR without disabling Oculus plugins

UE - Platform - XR - Sep 26, 2017

Steam VR overlay not available when launching packaged game on Oculus Rift through SteamVR with -hmd=steamvr. Disabling Oculus plugins (except for input) allows it to be summoned normally. Same th ...

BP - Class default value is temporary reset after parent c++ class compile.

UE - Foundation - Cpp Tools - Hot Reload - Nov 21, 2017

class default value after c++ class compile will temporary initialized. It will be restored when opening the project again. ...

tvOS is missing prebuilt ssl libraries

UE - Platform - Apple - Apr 4, 2024

tvOS should include the libssl.a libs as part of the install build. ...

Select node pins can silently change type on reload and break a previous connection.

UE - Gameplay - Blueprint - Apr 12, 2017

Same issue as in [Link Removed], only this is a different node implementation that attempts to replicate similar behavior. There are a couple differences in behavior here though; notably, that the c ...

Granular Synth Component does not generate sound on non-Force Inline assets

UE - Audio - Mar 7, 2022

Granular Synth Component is not generating a sound as it previously did. ...

[Soundfield Submix] - Editor crashes when PIE using a Soundfield Submix

UE - Audio - Submixes - Nov 16, 2022

Editor crashes when using a Soundfield Submix with any encoding setting (Unreal, Oculus, Resonance). Assertion failed: IsSoundfieldSubmix() && SoundfieldStreams.Settings.IsValid() [File:D:\build\++U ...

Chaos Vehicle does not make them CCD

UE - Simulation - Physics - Jan 10, 2024

AWheeledVehiclePawn class tries to use CCD in the constructor, but Mesh->BodyInstance.bUseCCD = true this code does not work to activate CCD because Physics Assets could not be available at this ...

Cannot paint landscape layers onto tiled landscapes

UE - LD & Modeling - Terrain - Landscape - Jun 30, 2015

paint layers do not take effect on all tiled layers that have a material incorporated if a user attempts to paint on them from the persistent level. ...

Going to an earlier point of a replay does not update to previous visibility state on an actor that was switched to not visible during demorec

UE - Networking - Jan 5, 2016

Going to an earlier point of a replay does not update to previous visibility state on an actor that was switched to not visible during demorec. Reproduced in 4.9.2 binary and Main (//UE4/Dev-Main C ...