Comment for user in crash group:
174 if (GWarn) 175 { 176 GMalloc->DumpAllocatorStats(*GWarn); 177 } 178 179 // let any registered handlers go 180 FCoreDelegates::GetMemoryTrimDelegate().Broadcast(); 181 182 UE_LOG(LogMemory, Fatal, TEXT("Ran out of memory allocating %llu bytes with alignment %u"), Size, Alignment); 183 ***** }
No known steps to reproduce
Fatal error: [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 183] Ran out of memory allocating 67108864 bytes with alignment 0 UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [genericplatformmemory.cpp:184] UE4Editor_Core!FMallocTBB::Realloc() [malloctbb.cpp:134] UE4Editor_Core!FMemory::Realloc() [fmemory.inl:48] UE4Editor_ImageWrapper!TArray<unsigned char,FDefaultAllocator>::ResizeTo() [array.h:2473] UE4Editor_ImageWrapper!FPngImageWrapper::UncompressPNGData() [pngimagewrapper.cpp:274] UE4Editor_ImageWrapper!FPngImageWrapper::Uncompress() [pngimagewrapper.cpp:204] UE4Editor_ImageWrapper!FImageWrapperBase::GetRaw() [imagewrapperbase.cpp:58] UE4Editor_Engine!FTextureSource::GetMipData() [texture.cpp:772] UE4Editor_Engine!FTextureCacheDerivedDataWorker::FTextureSourceData::GetSourceMips() [texturederiveddatatask.cpp:107] UE4Editor_Engine!FTextureCacheDerivedDataWorker::FTextureSourceData::GetAsyncSourceMips() [texturederiveddatatask.cpp:124] UE4Editor_Engine!FTextureCacheDerivedDataWorker::DoWork() [texturederiveddatatask.cpp:306] UE4Editor_Engine!FAsyncTask<FTextureCacheDerivedDataWorker>::DoWork() [asyncwork.h:264] UE4Editor_Engine!FAsyncTask<FTextureCacheDerivedDataWorker>::DoThreadedWork() [asyncwork.h:288] UE4Editor_Core!FQueuedThread::Run() [threadingbase.cpp:455] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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