Framerate drops significantly when attempting to import heightmaps. Once the heightmap is imported this error is no longer prevalent, but during the preview there is a ~80-100 FPS drop. Regression ...
Changes made to a sublevel in a persistent level do not transfer to the primary sublevel .umap, however changes made to the .umap appear when it is loaded as a sublevel. Regression (yes) issue (do ...
Ease node not considered Pure function but has no exec pins. This causes a warning to appear within the compiler results as seen in the attached image. Regression (yes) issue (does not) occur in 4 ...
Any variable with the type of any object reference (Actor, curve float, etc.) causes the variable not to appear on the Get Class Defaults node. Regression: No - issue occurs in binary 4.12.5 as wel ...
When using DetachActor, the collision for the mesh is detached, but the mesh remains attached to the blueprint. This causes the mesh to fall through the floor while leaving the collision behind. R ...
When setting up Skeletal Mesh LODs, groups within an LOD Group in Maya are now accepted on import as of 4.12. However, it only brings in one mesh from the group. See attached image and fbx ...
AreaID always seems to be empty during the first PIE session after hot-reloading. Only able to test in Dev-Framework CL# 3221683 due to the licensee's project being created in 4.15 and not being b ...
HDR setting in the Pixel Inspector does not update with the color you hover over. The color bar should update similar to Final Color settings and value of Luminance setting should update as well. ...
The construction script is not updating in the PIE when the text is set through that method, there is a current workaround to set it on event begin play. This issue affects the Text and Textbox comp ...
If a BP function contains a Create Event node, deleting the function will cause the editor to crash when modifying any custom event of that BP. Regression: No - same behavior occurs in 4.14.3 Binar ...