The Add node does not update in the Construction Script

UE - Gameplay - Blueprint - Feb 28, 2015

The Add node does not update in the Construction Script. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) ...

Spinbox value decimal point is moved one place to the right when edited on Android

UE - Platform - Mobile - Jan 26, 2017

After the value of the Spinbox is edited and committing the edited value, the decimal point will move one place to the right. ...

With Ray Tracing Enabled And The RenderDoc Plugin Enabled Shadows Don't Render Correctly On Reflective Materials

UE - Graphics Features - Lumen - Jan 23, 2020

When the RenderDoc plugin is installed with raytracing enabled shadows don't render correctly. Found in 4.24.1 CL#10757647 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#11087956 ...

Screen Percentage does not behave correctly with SceneDepth Post Processing

UE - Graphics Features - Sep 14, 2022

This is a regression tested in //UE4/Release-4.27 CL18319896 Screen Percentage does not behave correctly with SceneDepth Post Processing.  ...

Lumen reflections break when the normals don't match the pixel depth information.

UE - Rendering - Graphics Features - Lumen - Oct 23, 2025

Lumen Reflections can leave black spots in chrome materials with strong normals. Also tested on UE 5.5, CL: 41545209 and UE 5.6, CL: 45232827 ...

Static Mesh imported from USD file has empty UV channel

UE - Editor - Content Pipeline - Import and Export - Oct 6, 2020

When importing static mesh from USD file then it has the wrong amount of UV channels. Selecting a UV channel shows an empty area in the viewport. Regression: YES - not reproduced in 4.25.3 produc ...

Lumen Reflections in Stereo are broken after Nvidia GPU Driver Update

UE - Platform - XR - Jul 29, 2024

After updating the NVidia graphics driver to v.552.74+, reflective/mirror materials appear broken and render with black and white lines in VR mode if they are in a level with a Post Process Volume w ...

Cross-Compiling for Linux-ARM fails to compile

Tools - Aug 11, 2015

Following the directions on the wiki for cross compiling on Linux ([Link Removed]) fails when trying to package the project. ...

Event not saved correctly when duplicating Level Sequence

UE - Anim - Sequencer - Nov 21, 2019

This issue is similar to [Link Removed]. But I tested the shelve 10164190 mentioned in the comments. It didn't work. ...

Ensure condition failed : Unprocessed LatentActions accumulate by SetPlaybackPostion using Play method

UE - Anim - Sequencer - Nov 9, 2021

If some sequencer events are added to LatentAction queue while calling SetPlaybackPostion using Play method, the events will not be digested. So the LatentActions cause that ensure condition failed ...