Pixels seem to stop updating in the path tracer when a camera stops moving in sequence. Old color values from objects that have moved seem to still affect pixels they should not. ...
It seems like setting Custom Time Dilation on the Player Camera Manager does not affect the amount of time it takes to blend between cameras with Set View Target With Blend. ...
Reproduced 6/6 times. This seems to affect all "Set" functions for Geometry Collection Components, such as Setting Object Type from Static to Dynamic, or changing Collision Type. ...
Calling the teleport node after the Add Movement Input nodes affects movement by preventing the character's capsule from updating, causing the mesh to hit the top of the capsule during the jump anim ...
REGRESSION: No, occurs in 4.17 (doesn't repro in 4.16 because orphaned pins wasn't a feature) Crash occurs when the user attempts to use a struct containing a deleted struct in a blueprint. ...
When compiling a blueprint derived from a Camera Component with PostProcessSettings showing in the details panel the Editor crashes. This does not occur in 4.17.2 (3658906) so in addition to a crash ...
Cooking and packaging DLC in the Project Launcher fails due to possibly erroneous references to Engine content contained in the DLC. REGRESSION: No. The same behavior was observed in 4.17.2. ...
The location give by the Get hit result under finger by channel appears to be affected by screen size on Mac. When clicking an area in the level, it does not always return the area under the finger ...
Translucent User Interface materials do not have a thumbnail preview. I do not see this issue with Translucent Surface materials. REGRESSION: No, this issue also occurs as far back as 4.17.2 ...
You can add a pass-by-reference input variable to an Event Dispatcher, but it will will result in compile warnings, and changes to that input will not affect the value of the variable in the caller. ...