Enabling recompute tangents on a skeletal mesh does not recompute tangent normals for translated parts of the skelmesh. If you addr.SkinCache.CompileShaders=1r.SkinCache.Mode=1r.SkinCache.Recompute ...
Licensee was looking for a way to get total file size to display download progress. On Windows (which uses the curl library for Http request/response), binding a function to the OnRequestProgress d ...
In another related bug UE-38381, but this bug causes the cube to instantly move to where your mouse is located after shift is released a second time. This occurs in 4.13 therefore not a regression ...
When holding shift on any axis, the camera follows the object when you move around the level. When trying to do this with the pivot, the cube does not move at all. This issue is present in 4.13 as ...
When the Launch URL blueprint node is used to open a link on an iOS device, any question marks in the URL are converted to %3F instead and invalidate the link. This is different from the behavior on ...
The Ambient Cubemap assignment in a Post Process Volume doesn't work when using the Forward Renderer. I want to note that Cubemap assignment in the Skylight does work. I checked this just to make s ...
Due to the panel being cut off, some of the landscape tools are currently unavailable to sculpt with ...
A licensee is getting a crash when using the GetPointClampedSampler within a Custom Node. Regression? No, this crash occurs in 4.12.5, 4.13.2, and the 4.14 preview 3 release. ...
In 4.13 if you imported a skeletal mesh with a blendshape and run the blend shape. The normals are not recalculated. To Recalculate the normals during runtime you need to edit the Console Variables ...
Implementing an interface that contains const functions and later attempting to change these functions to be non-const does not update the status of the functions inside of the actor they are implem ...