Use Per Property Manually Overridden Texture Sizes when Merging Materials generating HLODs only creates 1024 Texture Sizes

UE - World Creation - Worldbuilding Tools - HLOD - May 3, 2017

Texture sizes incorrect and always output 1k resolution textures when creating HLOD proxy meshes and using the per property manual override for texture sizes. I have attached a screenshot which exh ...

Rear tires on vehicle in VehicleGame sample detach and drift back from axel as user accelerates

OLD - Anim - May 3, 2017

This is a regression from 4.15 as it is unreproducible on a binary build in //UE4/Release-4.15 @ 3416026. Both my 4.15. and 4.16 versions were obtained from the EGL. The more the higher the speed t ...

Smoke particles render with black box outline on tvOS in PlatformerGame

UE - Platform - Mobile - May 2, 2017

This is on tvOS 10.2. This is a regression from 4.15 ...

OnAudioPlaybackPercent Returning Incorrect Start Time of Play node with new Audio Engine

UE - Audio - May 2, 2017

The values returned by the OnAudioPlaybackPercent event node are incorrect when calling a sound to Play with a specific Start Time via blueprint when using the new Audio Engine i.e. AudioDeviceMod ...

Checkerboard pattern overlay in viewport of ContentExamples on Mac

UE - Graphics Features - May 2, 2017

There is a checkerboard pattern shown in the viewport of ContentExamples on Mac. This does not occur in //UE4/Release-4.15 on CL 3416026. ...

Crash when clicking on tutorial prompt for signing keys on Mac

Tools - May 2, 2017

Attempting to package for TvOS on Mac without a signing key produces an error in the message log informing the user of the missing key. The error has a link to a tutorial on how to resolve it. Click ...

Incorrect values from NAND node with 3 inputs

UE - Gameplay - Blueprint - May 2, 2017

The values printed from the nand boolean node display incorrect values for the specific set-ups with 3 inputs that are in the repro steps. The node works as intended with 2 inputs, and with some of ...

Area Class and Dynamic Obstacle Properties Being Reset

UE - AI - May 2, 2017

Area Class and Is Dynamic Obstacle properties do not seem to be saved on static meshes under certain conditions. I was able to reproduce this issue 3/5 times that I tested it. It seems that if the ...

GUID property is not fully generated for a component added to a Blueprint in the Editor

UE - Gameplay - Blueprint - May 1, 2017

If a component contains a GUID property, and that component is added to a Blueprint in the Editor, that property is not fully generated for instances of the Blueprint. Only the first part of the GUI ...

BSP brushes get Clipped or Disappear relative to the Surface Normals of a nearby Brush when Deleting/Flipping Faces

UE - LD & Modeling - Modeling Tools - BSP - May 1, 2017

While testing this issue it was interesting to discover how the surrounding BSP's were affected. They seemed to clip/disappear according to the surface normals of the deleted brushes. There is a si ...