Editor crash when updating hierarchical instance static mesh component

UE - Graphics Features - Sep 20, 2016

Updating an array of Hierarchical instance static mesh components can lead to the editor crashing on update. Crash has not been reproduced internally. ...

Crash when adding sphere reflection capture to a scene

UE - Graphics Features - Jan 30, 2017

An occasional crash occurs when adding a sphere reflection capture to the scene from the place mode panel. This issue has a low repro, but has been seen a couple times. Repro rate seems to be around ...

Crash attempting to change Variable Type from My Blueprint panel

UE - Gameplay - Blueprint Editor - Apr 21, 2017

Crash occurs when the user attempts to change the variable type by clicking on its icon in the My Blueprint panel. No crash occurs when trying this in the Details panel. This does not reproduce in ...

Using a function to set button style causes a crash

UE - Gameplay - Blueprint - Mar 12, 2015

I user was using a function to set button styles and they found that this would cause their editor to crash when trying PIE ...

EOS Voice plugin causes a crash after adding "DefaultPlatformService=EOS" to the DefaultEngine.ini then restarting the editor

UE - Online - Jan 10, 2022

This is not a regression. Doesn't affect UE5. The editor crashes on start up after enabling EOS Voice Chat, and updating the .ini to include DefaultPlatformService=EOS. Removing DefaultPlatformServ ...

Crash When Two PostProcess Volumes Are Selected Simultaneously

UE - Graphics Features - Feb 3, 2017

Once you add two postprocess volumes (one to the persistent level and one to a sublevel) then add a blendable element to each, and then try to select both a crash will occur. ...

Editor freezes then crashes while attempting to save during PIE

UE - Gameplay - Blueprint - Jun 8, 2015

A level blueprint that has blueprint functions on keybound events freezes and crashes when in PIE and save is pressed. Frequency: 7/7 Crashreporter: [Link Removed] Note: If all level blueprint n ...

Skeletal mesh with SetTickableWhenPaused causes crash on pause

UE - Gameplay - Jul 31, 2015

If a skeletal mesh component is has SetTickableWhenPaused set to true then the editor will crash when the game is paused. This happens when set in blueprint or code. ...

Setting struct variable to CurveTableRowHandle crashes editor

Tools - Sep 9, 2015

Editor immediately crashes if a variable is set to type Curve Table Row Handle within a structure. Frequency: 2/2 Crashreporter: N/A ...

When welding collision between Third Person UE4 Mannequin's left foot ball, to left foot in physics tab results in an Engine crash.

UE - Simulation - Physics - Jan 30, 2019

When using a Third Person UE4 Mannequin, Opening the Physics asset tab, and welding the collision between left foot ball, to left foot results in an Engine crash. Additional Note: Using the same ...