Resetting the Sequence Record settings in C++ while the Sequence Recorder Window is open causes the editor to crash Regression?: No This also occurs in 4.13 ...
Generated from CrashReporter ...
Editor crashes when attempting to set an object variable to a return value within widget blueprints. Frequency: 2/2 Crashreporter: [Link Removed] ...
See UDN(308147): [Link Removed] ...
It seems as though the component is in scope for more than one connection, despite its owner only being relevant to one. Enabling Net.Iris.Filtering.ValidateNobSubObjectInScopeWithFilteredOutRootObj ...
If an actor that is used in the pooled actor list of UMassActorSpawnerSubsystem is destroyed, it causes a nullptr exception in UMassActorSpawnerSubsystem::SpawnOrRetrieveFromPool. The subsystem atte ...
There is a bug with Blueprint structs having FInstancedStruct as a property. If you modify the DefaultValues of any property of an FInstancedStruct inside the blueprint struct asset, an ensure will ...
This occurred when I tried to repro an ensure and crash the resulted in [Link Removed]. In the crash group on the Crashreport website I noticed that KimK had the same callstack as this one. She wrot ...
Using bFasterWithoutUnity and MinFilesUsingPrecompiledHeaderOverride, on ShooterGame.Build.Cs results in Engine crash. ...