Clearing the texture field in the SubUV Animation after creating it from a texture in the content browser will crash the engine. ...
Crash when closing the timeline tab inside UMG editor and reopening UMG editor Reported here:https://udn.unrealengine.com/questions/307297/umg%E3%82%A8%E3%83%86%E3%82%A3%E3%82%BF%E8%B5%B7%E5%8B%95% ...
If the user creates a structure, names it "Actor", then creates a data table based on the struct then the data table will cause a crash on open(opening the data table). ...
The editor crashes when calling an over ridden On Key down function in a widget in order to capture the mouse with the return value of the function. ...
Defining a FRuntimeFloatCurve inside a code based struct causes the editor to crash if the struct is added as a local variable to a blueprint function and the "Create External Curve" button is press ...
When an actor has an instanced blueprint property, the order in which the map's imports are being verified when loading can cause the editor to crash. For example, trying to load an instanced bluep ...
Changing the navigation of the root of the widget blueprint will cause the editor to crash ...
I ran the command with no actual changes to shaders. Recompileshaders global and changed did not crash the editor. ...
Launch On crashes on a Android devices if networking is disabled. This used to work and should not crash. ...