The tracking for objects that are attached to a Motion Controller appear to be offset when the pawn is moving. The object appears to become offset and appears to orbit around its original position. ...
When I have the Epic Games Launcher open as I clean the Xcode project, the top right button will still read "Launch." Clicking on it after the Xcode project is finished cleaning causes the following ...
Expectations: The samples should only surround the lightmass importance volumes. Imagine if we build a 8K*8K map with lightmap importance volume at the corners of the map, even using stream levels ...
Reported here: [Link Removed] > See this commit: > > https://github.com/EpicGames/UnrealEngine/commit/acd754e12dc9a7ffc7f173c8433a6bafc0262b51#diff-b18d4f9b879748fdacff2caa885b231e8c9e0b899d90d5d ...
When using Volumetric Translucent Shadows for static meshes the shadows will only work if the mesh is selected. When the mesh is deselected it will not render. This worked in 4.8.3, but is broken ...
Generated from CrashReporter User information:Tried to choose f_med_brw_body_skmesh for the retargeting pose as mentioned at: https://docs.unrealengine.com/en-US/Resources/Showcases/MetaHumans/Reta ...
There is a performance difference between spawning and placing AI into a level. This is causing issues when spawning/despawning AI actors in a large open world, where 4-5ms of frame time quickly bui ...
When attempting to use the "All Desktop" packaging functionality, in the editor, the user is redirected to the main splash page for UE Documentation: https://docs.unrealengine.com/en-us/ I do belie ...
https://udn.unrealengine.com/s/question/0D54z00009UJv5HCAT/lags-in-animation-when-set-leader-pose-component-is-used From licensee: "USkinnedMeshComponents have the option to double-buffer their bo ...
UMG Widget color and Text color has different color output at UE4 editor to Mobile preview and Mobile device. https://udn.unrealengine.com/questions/251945/umg-viewport-device%E1%84%8B%E1%85%A6%E1% ...