[CrashReport] UE4Editor_Engine!UGameViewportClient::Draw() [gameviewportclient.cpp:1170]

UE - Graphics Features - Apr 4, 2017

Was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 (first/seco ...

Editor crash with virtual texture lightmaps enabled

UE - Platform - Mobile - Nov 30, 2020

Open Level is not working properly on mobile devices

UE - Foundation - Core - Cooker - Dec 28, 2015

Projects created with an 'Open Level' node added within their blueprint are not working correctly on mobile devices. They do however work on Mobile PIE, PIE and Windows. Occurs on: 2894_SamsungGala ...

Cannot package project with landscape to mobile

UE - Platform - Mobile - Aug 4, 2016

Cannot package project with landscape to mobile devices. Packaging fails with the following error: Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000002 U ...

Editor running with "DebugGame Editor" configuration fails to launch (This happens only on 4.21 via Launcher)

UE - Foundation - Cpp Tools - Nov 20, 2018

This happens only on 4.21 via Launcher. UE4 editor running with "DebugGame Editor" configuration fails to launch The error log is below. ERROR: System.IO.DirectoryNotFoundException: Could not fin ...

InstancedStaticMeshes disappear in Shipping builds on mobile when affected by dynamic point lights

UE - Platform - Mobile - Aug 22, 2019

This ticket is to add the safe workaround for 4.23.1, with a more optimal fix coming in 4.24. ...

Crash with geometry collection in es3.1 preview

UE - Simulation - Physics - Destruction - Dec 22, 2020

Stereo layers with depth render translucency as black on Oculus Quest

UE - Platform - XR - Sep 27, 2019

[Link Removed] ...