Shadows disappear on assets with baked matrix animations

UE - Gameplay - Oct 21, 2016

After importing an asset with baked matrix animations, using the alembic importer, the shadow disappears as the asset pans to the left and the right. ...

Dithered LOD transition does not happen on FOV change

UE - Graphics Features - Jan 26, 2017

When LOD change is triggered by camera FOV change, no dithered LOD transition happens. ...

Flickering in Material Editor Preview when Absolute World Position node used

UE - Graphics Features - Oct 17, 2017

Creating a material with "Absolute World Position" node plugged into the "World Position Offset" input of the base Material node results in flickering in the preview window of the material editor. ...

PIE - RendertoTarget is the same for all players

UE - Gameplay - Jan 5, 2016

Render Target is displayed across the client and server. Render target should only be displayed on the player and screen that spawns the actor. Note: Turning visibility off for the render target w ...

GetScaledCapsuleHalfHeight does not work properly if X or Y is lower than Z scale

UE - Simulation - Physics - May 25, 2018

GetScaledCapsuleHalfHeight multiplies the CapsuleHalfHeight by the lower scale value, even if it is X or Y. Seeing as Half Height should only be related to the Z scale, this does not work out proper ...

Wrong height from Chaos::FHeightField::GetHeightAt()

UE - Simulation - Core - Oct 27, 2022

Sphere Physics do not go to sleep causing infinite rolling

UE - Simulation - Physics - Jan 30, 2015

When you have a sphere that is rolling it will never come to a complete stop even at low speeds. It will slow it's speed but never stop. This conversation was discussed with James G and Ori C back ...

AutoReceiveInput get incorrect controller on the Listen server at SeamlessTravel

AutoReceiveInput get incorrect controller (previous controller on previous level) on the Listen server at SeamlessTravel. In the process of SeamlessTravel, player controller is changed for new leve ...

Tagged binding exists after deleting object binding in sequence

UE - Anim - Sequencer - Mar 12, 2021

Tagged bindings aren't deleted when their object binding is deleted in the sequence.  ...

Unable to change Actor Coloration View Modes in PIE

UE - World Creation - Worldbuilding Tools - Jul 20, 2025

When in PIE changing Actor Coloration view modes from the viewport visualisation mode [Liit] -> [Actor Coloration] -> ... Does not update correctly when switching view mode and sometimes isn't corr ...