Adding an ambient occlusion decal material to a decal affects objects with "Receives Decal" disabled. Tested in: 4.23.1 CL#9631420 4.25 CL#11341939 ...
The Gradient Tool rotates the camera on Mac instead of painting the Gradient End Value. I wasn't able to test in Main on a Mac. There were no issues on Windows in 4.23.1, 4.24.3 and 4.26 Main. Foun ...
Changes to local project settings (Project/Saved) are not propagated to the default ini file upon using "Set As Default" if that file is currently checked-in/read-only. ...
There appears to be a pattern of non-deterministic cooks when packaging with multiple chunks. In the case of these reproducible steps, only the assets of chunk1 have been modified. In this case, we ...
To test this issue: Create a C++ class WolrdTimeDilationDebugActor.h in your Project with the following code:// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinim ...
ShowOnlyInnerProperties does not work when a UStruct is embedded inside another UStruct ...
I believe this issue stems from the ContentBundleContainer not populating the StreamingObjects of the UContentBundleDuplicateForPIEHelper. PIE in the same level as the bundles works as the editor h ...
Opening a module with references to a disabled plugin can crash the editor. ...
Spawning an actor with Chaos cloth causes a hitch when LODs or Self-Collision are enabled on the cloth. LODs and Self-Collision seem to compound the issue. Self-Collision requires a collision simul ...