Materials applied via HUD do not appear to update when collection parameters are changed for the applied material ...
Reported by a user from Reflector. ...
When importing a static mesh into a project with the appropriately named materials in it already they won't apply to the mesh automatically when setting Search Location to All Assets without being i ...
Blueprint functions aren't showing up in the Profiler Tool. Found in 4.23.0 CL#8386587 Reproduced in 4.24.0 Main CL#8781358 ...
When an instance in a Hierarchical Instance Static Mesh component is rotated using "Update Instance Transform" it doesn't retain it's material's base color value when the material uses PerInstanceRa ...
You can't edit a gameplay tag when you bulk edit via the property matrix. Found in 4.23.1 CL#10757647 Reproduced in 4.24.1 CL# 107567474.25 Main CL#10868506 ...
Meshes set to not render in the Main Pass still does if both "Render CustomDepth Pass" & "Render in Depth Pass" are enabled, while "Render in Main Pass" is disabled. Attached is an example project. ...
VR template in 4.24 binary engine works but not with blank project + steam guide setup. And, migrated working project from 4.23 also leads to same issue. working set(vr template) seems to have cor ...
Licensee reports via UDN that automated import via Python of SpeedTree assets does not work The issue is that USpeedTreeImportFactory::FactoryCreateBinary() tries to generate a UI dialog, which is ...
The screenshots below display 1920x1080pixel widget button. First one with Default DPIScaleCurve shows extra borders on the right and bottom. Next one with more precision shows no extra boundary. [ ...