BP Construction Script doesn't print the correct Relative Location of a child component

UE - Gameplay - Mar 23, 2016

BP Construction Script doesn't print the correct Relative Location of a child component User Description: Construction script ignores components changed in the map This bug prevents quite a lot o ...

Ignoring pawn collision makes it ignore mesh

UE - Gameplay - Jun 25, 2015

When ignoring the pawn capsule on a character, yet having collision on the mesh, you still fall through the world because it ignores the mesh collision settings. From User: It seems to be infuriati ...

Engine crashes when adding 'Tick' to HideCategories in a BP or C++ project

UE - Gameplay - Blueprint - Mar 6, 2015

When adding the word 'Tick' to HideCategories in a blueprint or C++ project, the Editor crashes, with a crash reporter. ...

iOS pinch only detects command once

UE - Platform - Mobile - Jul 16, 2015

The pinch command only triggers once on iOS devices. ...

Crash when viewing Lightmap Density mode and with Vert

UE - Graphics Features - Oct 15, 2015

If the option in Project Settings for Accurate Velocities from Vertex Deformation is enabled and then using the View Mode for Lightmap Density you will get a hard crash. ...

Attached Project Crashes on PIE and when Compiling or Attempting to Delete Third Person Character BP

UE - Gameplay - Blueprint - Nov 20, 2015

In the attached project, there are crashes that occur in a few instances. When you open the Third Person Character BP, compiling or attempting to delete it will cause the editor to crash. Also, atte ...

GenerateKDopAsSimpleCollision() clamps vertices that are close to the origin which results in inaccurate primitives

UE - Gameplay - Nov 10, 2015

When DOP simplified collision is generated for a mesh that has vertices that are close to the origin, part of the function till clamp any values between -0.5 and 0.5 to be 0.5 which will cause the r ...

ETC2 Android devices are no longer supported in the Google Play Store as of 4.14

UE - Platform - Mobile - Nov 29, 2016

When uploading ETC2 packages to Google Play Store, it shows that 10712 devices were removed as supported devices and 332 remain. They did state in their AnswerHub that the unsupported devices still ...

Sequencer does not refresh on creating a new camera if Default Property Tracks is empty

UE - Anim - Sequencer - Jan 24, 2017

If CineCameraActor's Default Property Tracks setting is empty, doing add camera in sequencer does not update the content of Sequencer. One needs to close then reopen Sequencer to see the added Camer ...

Client Stutters When Interacting With Physics Objects

UE - Simulation - Physics - Jan 31, 2017

Characters on the client are stuttering fairly severely when interacting with physics objects, especially when their ping is high. ...