Force Next Floor Check doesn't work when the player is stopped

UE - Gameplay - Player Movement - Oct 6, 2016

Force Next Floor Check doesn't work when the player is stopped, even though the tool tip says that it does. User Description: I'm trying to shrink / grow the collision capsule for our needs but wh ...

Inconsistent ListView entry sizes can prevent the ListView from being scrolled to the bottom

UE - Editor - UI Systems - Slate - May 4, 2022

Since the contents of a ListView are virtualized, the ListView estimates the size of the scroll box's contents based on the on-screen elements. This can lead to some situations where DistanceFromBot ...

Composite font uses a sub-font, even when the sub-font doesn't support the character

Tools - Apr 7, 2016

I have a fix for this shelved in CL# 2937344, so it would be good to get it into 4.12 once the user verifies the fix. ...

Crash when trimming animation and then undoing action

UE - Anim - Runtime - May 30, 2023

Repro rate: 3/3 times This is a regression as the issue does not occur in 5.1.1  ...

MotionWarping does not recognize new MontageInstance with the same montage

UE - Anim - Gameplay - Jan 11, 2023

When the same AnimMonotage is played again while moving with MotionWarping & RootMotion, UAnimNotifyState_MotionWarping does not recognize it. From licensee: The issue was that in URootMotionMod ...

After breaking a level instance without Actor Folders, moving its actors between folders of the world-partition map does not work correctly

UE - World Creation - Worldbuilding Tools - World Partition - Jan 29, 2024

If a standard level (without Actor Folders enabled) is added to a world-partition map (with Actor Folders enabled) as a Level Instance, and then that instance is "broken" so that its actors are inco ...

Exception on missing fiile during GC in horde storage

UE - Foundation - Horde - Storage - May 7, 2025

During GC, if a file was manually deleted (but the storage system is still track), GC can erroneously fail (and never remove the reference). This causes a backup in GC, putting the whole algorithm i ...

FBX: Camera imports to Matinee with skewed position and rotation

UE - Editor - Content Pipeline - Import and Export - Aug 27, 2013

Branch Build Label Changelist UE4-Main UE4_[2013-08-27_14.24] 1799942 DESCRIPTION: When importing an animated camera from Maya into Matinee, the placement of the camera is changed (shifted 90 ...

UAssetManager::ChangeBundleStateForPrimaryAssets: Performance: Avoid canceling loads in progress when new bundles added and the in progress bundles are kept

UE - Foundation - Data Pipeline - Cooker - Mar 4, 2024

UAssetManager::ChangeBundleStateForPrimaryAssets allows adding new BundleNames to the list of BundleNames loaded for a PrimaryAssetId. Each BundleName specifies a BundleEntry with a list of assets. ...

NPC - Instances does not get updates from changes to the parent Niagara Parameter Collection in the editor

UE - Niagara - Oct 4, 2024

When an Niagara Parameter Collection (NPC) is selected as the parent Collection for an NPC Instance (NPCI), all of its current parameters are carried over to the NPCI with their current values as th ...