Cubemap capture component produces artifacts

UE - Graphics Features - Jun 23, 2017

Render target cube maps show edge artifacts during heavy particle effects. Regression: No - noticed the same behavior in 4.15.3 version of InfiltratorDemo (CL 3450819) ...

Get Hit Result Under Finger by Channel appears to return the wrong location on MAC during PIE

UE - Platform - Apple - May 11, 2018

The location give by the Get hit result under finger by channel appears to be affected by screen size on Mac. When clicking an area in the level, it does not always return the area under the finger ...

Adding a Pass By-Reference input parameter to an event dispatcher is allowed, but causes a warning when called.

UE - Gameplay - Blueprint - Nov 19, 2018

You can add a pass-by-reference input variable to an Event Dispatcher, but it will will result in compile warnings, and changes to that input will not affect the value of the variable in the caller. ...

[Feature Request] ReferenceViewer: Accept dynamic collection

Tools - Oct 29, 2019

In 4.23, Setting a dynamic collection to the collection filter slot does not display any result. And there are no information about dynamic collection doesn't work in collection filter. (FCollectio ...

Crash when updating phsyics simulated box extent during runtime

UE - Simulation - Physics - May 12, 2017

If a Box Collision component is set to simulate physics, calling "Set Box Extent" causes the editor to crash. Workaround: Setting Collision Enabled for the box component to "Physics Only" or "Query ...

Crash from 2D Ledge with Custom event

UE - Gameplay - Blueprint - Feb 21, 2017

Crash from 2D Ledge with Custom event this occurs when the character overlaps with a material that is referenced via a custom event ...

Editor Crash when blueprint Self reference is passed by reference

UE - Gameplay - Blueprint - Feb 7, 2017

When a custom event has an input whose type is a reference to an object (Actor-Reference, Player Controller - Reference, etc) and is set to pass-by-reference, passing a reference to the "self" bluep ...

Crash when element is added to a map variable with unhashable key

UE - Gameplay - Mar 21, 2017

Crash when element is added to a map variable with unhashable key. An error is thrown on compile but an element can still be added under the Details panel of the variable. Crash Reporter: [Link Rem ...

Editor crash when spawning character from template

UE - Gameplay - Components - May 18, 2017

Spawning a character using an existing character as a template causes the spawned character to inherit the animation of the original and may lead to a crash. This appears to be unique to character ...

Editor Crashes if GetMaterialIndex is called with an invalid slot name

UE - Graphics Features - Feb 8, 2017

Calling Get Material Index node with an invalid slot name will produce a return value of -1. Passing this value to a Get Material node causes the editor to crash. ...