Calling the teleport node after the Add Movement Input nodes affects movement by preventing the character's capsule from updating, causing the mesh to hit the top of the capsule during the jump anim ...
The editor is crashing when attempting to add a query template to an EQS Testing Pawn. This only occurs on Mac. Found in 4.15. Unable to reproduce in 4.14.3. This is a regression. ...
In a TMap where the key is a struct, it is not possible to edit the default value of the struct. Found in 4.15.0 CL# 3299760. Reproduced in 4.16 Main CL# 3345747 ...
The editor is required to restart for the Editor Toolbar Button plugin to appear. The plugin is enabled and the project is compiled, but the button does not appear. After further discussions, we a ...
Render target cube maps show edge artifacts during heavy particle effects. Regression: No - noticed the same behavior in 4.15.3 version of InfiltratorDemo (CL 3450819) ...
The location give by the Get hit result under finger by channel appears to be affected by screen size on Mac. When clicking an area in the level, it does not always return the area under the finger ...
You can add a pass-by-reference input variable to an Event Dispatcher, but it will will result in compile warnings, and changes to that input will not affect the value of the variable in the caller. ...
In 4.23, Setting a dynamic collection to the collection filter slot does not display any result. And there are no information about dynamic collection doesn't work in collection filter. (FCollectio ...
If a Box Collision component is set to simulate physics, calling "Set Box Extent" causes the editor to crash. Workaround: Setting Collision Enabled for the box component to "Physics Only" or "Query ...
Crash from 2D Ledge with Custom event this occurs when the character overlaps with a material that is referenced via a custom event ...