Packaging with Code Editor plugin crashes and then fails to build

UE - Foundation - Cpp Tools - Plugin System - Jun 18, 2015

Packaging with the [experimental] Code Editor plugin enabled causes a crash during the packaging process in 4.8 source. The crash does not kill the editor, project can recover by choosing for Window ...

Converting a landscape to blueprint crashes editor

UE - Gameplay - Blueprint - Sep 17, 2015

Converting a landscape to a blueprint immediately crashes the editor. Frequency: 2/2 ...

Crash when adding a pawn that has a SetSenseEnabled node set to true on Begin Play and then playing the game

UE - AI - Apr 20, 2021

When adding the SetSenseEnabled node to a Pawn and controlling another pawn that has an AIPerceptionStiumuliSource, the editor crashes. I tested using other senses such as Hearing and the crash occu ...

Editor crash when opening Project Settings on Linux

UE - Platform - Linux - Mar 29, 2017

When the Project Settings is opened on Linux, a call is made to run an iOS-related C# program (execute iPhonePackager certificates). This call causes the editor to crash. Unable to find mention of ...

Exception Crash When Moving Files

Tools - Apr 8, 2020

Moving files to a sub-folder crashes the editor. ...

Crash when creating nested child actors

UE - Gameplay - Blueprint Compiler - Aug 18, 2020

Setting the root of the furthest child actor results in a crash after pressing compile on the blueprint. Example project: [Link Removed] ...

Android build fails with GPU Lightmass plugin enabled

UE - Platform - Mobile - Nov 5, 2020

Packaging for Android fails with the GPU Lightmass plugin enabled. A customer reported this and I was able to successfully repro it, however my callstack was different. I'm attaching my logs and cal ...

Crash saving blueprint with a Get Float Attribute node and the attribute pin is set inline

UE - Foundation - Core - May 5, 2020

REGRESSION: Does not occur in 4.24 Crash occurs when saving a blueprint that is using a Get Float Attribute node and the Attribute pin is set inline. Does not occur if the pin is connected. ...

Crash in blueprints when opening right-click menu

UE - Gameplay - Blueprint - Apr 22, 2015

Right clicking inside the event graph of a blueprint that is derived from PhysicsCollisionHandler will crash the editor CrashReporter: [Link Removed] ...

Crash Occurs When Deleting Virtual Bones that are Referenced in Post Process Anim Blueprint

OLD - Anim - Mar 22, 2018

When a post process anim Blueprint that uses a virtual bone is used in the Skeletal Mesh and the virtual bone is deleted from the skeleton, crash occurs -The Post Process Anim Blueprint is set in ...