Shadow casting still considered for performance when light intensity set to 0.0

UE - Graphics Features - Sep 8, 2016

Shadow casting is still considered when the lighting intensity has been set to 0. This is a regression in performance from 4.12.5 where a lights intensity that was set to 0 would not be considered ...

AddDynamic() causing crash upon opening project

UE - Gameplay - Sep 4, 2015

Using the AddDynamic macro causes a crash upon opening the project. ...

BSP option to convert actor to another type not usable

UE - LD & Modeling - Modeling Tools - BSP - Jun 28, 2015

Convert Actor option in BSP details pane is grayed out and cannot be used. ...

Child component that is not simulating physics returns true value with IsSimulatingPhysics node

UE - Gameplay - Feb 2, 2016

Child component that is not simulating physics returns true value with IsSimulatingPhysics node User Description: "Is Simulating Physics" bp node will return true for any child component if root/p ...

Can Ever Affect Navigation Option Being Reset Upon PIE

UE - AI - Mar 29, 2016

Upon PIE, the Can Ever Affect Navigation option is being reset on the capsule component of an empty character. Dragging the empty character into the level, setting the option to true, and then playi ...

Dithered LOD transition does not happen on FOV change

UE - Graphics Features - Jan 26, 2017

When LOD change is triggered by camera FOV change, no dithered LOD transition happens. ...

Crash setting actor rotation via details panel in VR editor

UE - Editor - Workflow Systems - Feb 3, 2017

Crash attempting to input value for Rot Y in a floating details panel. Found on //UE4/Release-4.15 CL-3283184. Reproduces in Binary and P4 versions of the editor. Reproduces in //UE4/Main CL-3283 ...

Crash when changing multiple Landscape Blend Layer nodes from Weight blend to Height blend

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2017

A crash occurs when setting the Blend Type for multiple Landscape Layer Blend nodes from Weight Blend to Height Blend. ...

GetCurrentPlayers() Always Returning 0

UE - Networking - Apr 14, 2017

GetCurrentPlayers() is returning 0 each time it is called, regardless of how many players are connected to the server. ...