WPO does not accept TextureParameter2D nodes when deployed to High End Mobile. The interesting thing is that all other inputs accept Param2D, so it is not entirely clear why WPO is not working. If ...
This is a common crash affecting Mac users in 4.16. It has occurred since at least 4.13 ...
A set of objects which can be instantiated Inline in the Editor that contain an array of References to their children that have nested Blueprint objects inheriting from a Native Base Class can cause ...
Attempting to use Find Session / Join Session to join a LAN session on iOS results in inconsistent results, requiring the client to press the join button multiple times to join properly. Currently ...
Rendering freezes on Oculus mobile with World Composition. ...
Might be a simpler repro than this, but take a look at revision 1 of PreRolledBoxes in FortniteMain to see an asset affected by this. It was duplicated from StoreRoot which had breakpoints in some o ...
Gameplay Tag Query variables in custom structs created via the content browser do not retain custom default values. Found in 4.23.1 CL# 9631420 Reproduced in 4.24 Preview 4 CL3# 10387632, 4.25 Main ...
In the Landscape Tutorial Overview there is a word missing in the tutorial. ...
The vive trackpad inputs all read as the same input. Found in 4.24.1 Reproduced in 4.25 Main ...
When a widget with a spinbox is calls it's Destructor with "Multithreaded Destruction" enabled the engine crashes. I have tested in 4.23.1, 4.24.3, and 4.26 Main with "Multithreaded Destruction" dis ...