When a Chaos joint constraint is first created, having linear/angular plasticity enabled will unexpectedly force its linear/angular drive position target to zero on initialization, disregarding the ...
A welded hierarchy blocks updates to collision settings on all but the root primitive. Calling SetCollisionResponseToChannel on the children won't work. The licensee noticed that IPhysicsProxyBase* ...
This crash is affecting a few users in 4.17. ...
This seems to only affect an emitter and not a system asset. ...
Calling PlayDynamicForceFeedback in code does not affect controller rumble. ...
Physics Thruster actor does not affect destruction meshes that it is attached to. ...
bCastHiddenShadow flag in UPrimitiveComponent doesn't affect ray tracing shadows ...
Landscape grass type lacks the option to disable decals from affecting it. ...
This is a common crash affecting users on Linux. No additional information is available. ...
A common crash affecting many users in 4.17.0 ...