This is a regression tested in //UE4/Release-4.27 CL#18319896 Update Mesh Section incorrectly sets vertex colors for a Procedural Mesh. The closer a colors R, G, or B value is to 1.0 or 0.0 the mor ...
If the user right clicks a key in the animation timeline in UMG and uses "Set key time" the editor will crash. [Link Removed] ...
This appears to happen with both Virtual Shadow Maps and Cascaded Shadow Maps. ...
T.MaxFPS not restored when exiting PIE while Fixed Frame Interval Playback is enabled Regression: YES Directly related to CL:3365017, it would seem. Broken: 4.16 Worked: 4.15 ...
Disable "Deferred Rendering" option in Movie Render Queue doesn't work and still renders the deferred pass. Currently you have to delete the Deferred Render config option completely to get the expec ...
"Active" marker on shot track scales improperly when using Time Scale ...
r.MotionVectorSimulation 1 should simulate motion vectors when cutting cameras, but this appears to be broken on some loops. ...
When calling Set End Frame the TRangeBound type defaults to inclusive causing the range to go from [0, 50) to [0, 50]. This causes the section to last for one frame longer than it should. ...
Only the last element of this array is taken into account when adding defaults tracks. It looks like in FLevelSequenceEditorToolkit::AddDefaultTracksForActor a map is built mapping the property owne ...