There are inconsistencies with how the inherited body + bodies of a skeletal mesh are treated across the various inherited/overridden primitive component functions, and their multi-body forms. For ...
Rect light does not use its assigned source texture on MAC OS. Tested in: 4.23.1 CL#9631420 4.25 CL#11062379 ...
Changing a Niagara System Component's Override Parameter in a parent BP does not change the value in the child BP ...
These delays appear with large Landscapes (for example 8029 x 8029) . The delays only start occurring after the level is saved and reopened. After which PIE start times will be 5 to 15 times longer ...
Attached objects in sequencer do not detach with newly specified "When Finished" property until Sequencer is restarted. Tested in: 4.23.1 CL#9631420 4.25 CL#11062379 ...
MSAA is not applied to masked textures/materials. Testing blocked in MAIN 4.25 @ CL 11144351 by [Link Removed] ...
Compilation will fails with an error on TSubclassOf<UDEPRECATED_SomeData> ...
In Simulate or PIE it is not possible to see any Navmesh Volumes past the 1st in a multi-navmesh setup. Any Nav Volumes after the 1st need to have the 1st one enabled for them to be drawn in the Lev ...
https://udn.unrealengine.com/questions/545555/view.html The issue reports as a UDN ticket. Planar reflection is not captured by scene capture. [Link Removed] commented, I suspect it has to do w ...