Originally reported here: https://udn.unrealengine.com/questions/562047/linked-layer-animation-blueprint-proxy-missing-ske.html
When linking an anim layer during update, we get either an ensure or crash (missing skeleton) depending on the structure of the graph.
Ensure message: "PreUpdate isn't called. This could potentially cause other issues."
This seems like a valid code path to support. Seems we'd either need to queue the link (introducing a frame delay?) or do some sort of fixup.
We haven't encountered this internally because we've so far only been linking layers from gameplay code.
Call LinkAnimClassLayers() from NativeUpdateAnimation or BlueprintUpdateAnimation.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-90574 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.24 |
Target Fix | 4.26 |
Created | Mar 12, 2020 |
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Resolved | Sep 11, 2020 |
Updated | Jul 23, 2021 |