Ensures trigger when playing in the ChaosExamples_fracture map in the ChaosDestructionDemo project. The ensures seem to happen during different parts. A couple occurrences were when I triggered th ...
UDN reported: Lyra bots will sometimes play their weapon fire failure anim montage "randomly". The reporting licensee found that this happens when another bot in the level is reloading. The gamepla ...
The Editor will crash when attempting to delete a variable from a Blueprint struct. This crash does not seem to happen if save the map with the actor in it. ...
Importing two or more Textures into the Material Editor results in a crash. This is a regression from 4.24.3 (CL-11590370) as well. This was reported and tested in 4.25 Preview 2 (CL-12055273) and ...
Was able to repro this on machines with and without machines set up for Xbone testing. ...
If a return node is removed from an interface that has been implemented in a blueprint, compiling the blueprint will cause a crash. Crash Reporter: [Link Removed] Frequency: 2/2 ...
An ensure is triggered in FBoundsCacheElement::GetValue when adding instances to an InstancedStaticMeshComponent inside a Blueprint’s Construction Script. This occurs when the ISM component is navig ...
User submitted bug. Editor will crash after changing key or value in Map. ...
Opening specific files inside of the "Sequencer" doc sample project results in engine crash. ...
When trying to recreate an issue that resulted in [Link Removed] Closed , I came across this call stack. Regression testi ...