Crash on Check Always Create Physics State on Simulated Skeletal Mesh

UE - Gameplay - Components - Jun 25, 2015

When you place a Skeletal Mesh using a Simulated Physics Asset into a Blueprint, check Always create a Physics State and Save BP, crash. [Link Removed] Also reproduced in Main Promotable-CL-259954 ...

Error packaging Android after disabling Vulkan Support

UE - Platform - Mobile - Jan 3, 2023

Regression: Tested in UE5/Release-5.0, this issue does not occur and is a regression. This issue occurs when packaging for Android ASTC, ETC2, and DXT. Packaging with Support Vulkan enabled results ...

Renaming a Blueprint interface asset doesn't update the ImplementedInterfaces list in the Blueprint editor's Class Settings tab

UE - Framework - Blueprint Editor - Nov 13, 2023

There is no UI refresh for the Implemented Interfaces list in the Blueprint editor UI after a Blueprint Interface asset is renamed in the Content Drawer. Consequently, the interface cannot be remove ...

Compiling a grandchild Blueprint via automated test can lead to crash

UE - Gameplay - Blueprint Compiler - Feb 10, 2020

The crash doesn't happen if the blueprints are loaded ahead of the test by opening them, or if you compile all of them in the same test run. ...

RewindDebugger draws debug capsules with its base location as center

UE - Anim - Oct 31, 2024

Context UE_VLOG macros can be used to capture debug shapes into both a Visual Logger recording and a Rewind Debugger recording. Problem In the Rewind Debugger, the capsule shapes are drawn at an in ...

[CrashReport] UE4Editor_PropertyEditor!FPropertyEditor::IsEditConditionMet() [propertyeditor.cpp:632]

Tools - Oct 27, 2017

This is a trending crash coming out of 4.18.0. The issue appears similar to [Link Removed], which was just fixed in 4.18. User DescriptionsProject was just imported from UE 4.17.2 , opened a bluep ...

Ensure occurs if the decal scale is set to a very small value

UE - Graphics Features - Jun 15, 2022

The variable emitting this ensure (RelativeWorldToDecalMatrix) is not actually used, so this line can be removed. FDeferredDecalPS::SetParameters ... const FLargeWorldRenderPosition AbsoluteOri ...

Editor crashes when compiling widget blueprints when the behavior section is expanded

Tools - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 367 uint8* FObjectPropertyNode::GetV ...

[CrashReport] UE4Editor_PropertyEditor!FObjectPropertyNode::GetValueBaseAddress() [objectpropertynode.cpp:373]

Tools - Nov 1, 2017

This is a trending crash coming out of the 4.18 release. The callstack shares similarities to [Link Removed], but seems different enough to warrant a separate Jira. User DescriptionsSimple streamin ...

Race condition triggers an ensure 'bIsInitialized && Other.bIsInitialized' inside FVisualLogEntry::MoveTo on animation worker thread

UE - AI - Debugging - Oct 18, 2024

A licensee reported occasionally triggers an ensure during automation testing, potentially when the GameThread flushes Visual Logger via FVisualLogger::Flush() and an animation worker thread executi ...